Wednesday, February 18, 2009

Mini-Reviews Part 7

I now return with the continuation of these reviews.

Endice - This is an interesting puzzle game. You are given a set of dice on a grid, each die has a number on it, indicating the number of moves it can make, and each grid has target areas which must all be filled by the dice when it has NO moves left. This becomes interesting because the dice can 'push' each other, and it isn't always clear which dice need to end up in which target, also since all the dice have to be out of moves, there are some even-odd issues that pop up. Even if you have enough moves, you might not have the right number of moves.

Turkey Fling - This is a fun game, it's in the spirit of a number of games of it's type, launch the thing, and maximize height and/or distance. This game is nice in the amount of skill you can play it with. Compared to some of the previous games of this type I've played, it's very good. It's simplistic in execution, you launch, and then flap, expending energy which you refill by grabbing corn in the air. It lacks the depth of a game like Hedgehog Launch, in that it has no day 2, each play is a single isolated event.

Update:

Codex of Alchemical Engineering - I've played this game some more now, and I think I can safely recommend it. It's a little difficult for me to progress in at first, until I realized that you could extend and retract the grabbers. After that, it was a lot of fun. Very much for the programmer, or logical minded person, sort of reminiscent of stack-up, only with a large number of robots interactiing with the environment at once and receiving different programs.

Bonus:

Super Stacker 2 & Perfect Balance - I played these recently, at roughly the same time, and it's appropriate to discuss them together because they are very similar games. Both games have the premise of stacking up a set of blocks and making them balance, Super Stacker has a more chaotic feel to it, and the blocks have more personality, and are generally more fun to mess around with. Perfect Balance has a much more exacting feel, the blocks are mostly tetris piece - like, and the patterns you might use to get them all balanced on screen at once are rather complex. Perfect Balance in a way feels like a successor to 99 bricks because of the general theme of balancing tetris-like pieces, although it is much more complex and doesn't strictly limit itself to them. I prefer Super Stacker 2, for its more fun and casual approach to the idea, to me Perfect Balance feels too much like real work by comparison.

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